
The limited ways you can interact with the world are often what makes it most special. These places might be home to different Pokemon. Sometimes, you’ll have the ability to trigger an alternate pathway that’ll guide you to a different area - say behind a waterfall, or up onto rocky outcroppings rather than out in the flat, calm water. You select a stage and then a hovercraft called the NEO-ONE will guide you on a set path. The format is genuinely identical to the original, though it has been fleshed out in subtle ways.

Each island is home to a specific sort of environment, which in turn makes it a natural homeland for certain types of Pokemon. It takes you to the new Lental Region where a new Pokemon Professor, Mirror, tasks you with heading out into the wild to take photos of the Pokemon that live across the region’s islands. I think if you don’t have a soft spot for at least some Pokemon you must be pretty heartless - and so seeing them in their ‘natural habitat’, so to speak, is a particularly magical concept.


What made Pokemon Snap special was what a different light it cast the starring creatures in compared to the traditional RPGs. The answer, I suppose, is in the structure of the original. But New Pokemon Snap is an entire game built around that photo mode premise once again - and at full price.

Other games feature photo mode as a little bonus, a great use of development resources given how it so often creates free advertising with viral screenshots. After all, how many games have dedicated photo modes now? That also provides a challenge for this new game, though. When you look back on the original Pokemon Snap now, it’s difficult not to think it was ahead of its time. To see this content please enable targeting cookies. New Pokemon Snap is more or less everything a fan of the 1999 original could’ve asked for in a sequel - but its greatest sin, an enforced grind, is a painful one.
